Card Shark Collection
What's New (184.108.40.206)
- Canasta: patch for penalty/bonus handling
- Canasta: tap stock after drawing to reveal how many cards still remaining there
- Canasta: melding cards more forgiving; natural cards automatically moved to correct meld pile
- Cassino: fixed an edge case that could cause the UI to lock up
- Cassino: after stock exhausted, remaining unmatched cards now go to player that made the most recent capture (in 6.2.6 they were always going to player)
- Reintroduced "restart" button; will be under "More Options."
What's New (Card Shark Solitaire 6.2.6)
- New game: Bristol Solitaire
- New game: Cassino
- AI and gameplay improvements to Euchre
- Added detailed score breakdown for Canasta
- Update coming for OSX, Android, and iPhone
- Canasta in this build has a scoring glitch with penalty points and the +5000 point bonus
What's New (Card Shark Solitaire 6.2.5)
- patch for the recently added Osmosis (aka Treasure Trove) to fix it's game-is-won detection.
What's New (Card Shark Solitaire 6.2.4)
- fixes for Cruel Solitaire "shuffle" - the pickup and redeal now correctly only rearranges cards if you've made at least one move, making the game much more challenging.
- fixed La Belle Lucie game-won detection
- added prelim support for new games: Osmosis (aka Treasure Trove) and PileOn
- reintroduction of optional autoflip
- reintroduction of "Classic Sounds" option
- optional "smart dragging"
- suppression of falling cards splash screen for benefit of users with devices that don't support multitasking
- crisper "home" icon in-game
- adjusted placement of the optional in-game time on iPad
- The counter for cards-remaining in Osmosis is uninitialized, which causes problems with game-is-won detection.
- PileOn and Osmosis stats do not yet reveal won games or best times.
What's New (Card Shark Solitaire 6.2.3)
- Fixed a bug that could interfere with display of fireworks.
- Reintroduced "restart game" feature - in this build onwards, it is be accessed by holding down the undo button for two seconds.
- Added support for La Belle Lucie and Cruel Solitaire
- Fixed Beleagured Castle layout.
- iPad game picker now spans a 2nd page, making room for new games
- In Cruel Solitaire, the redeal procedure is incorrect, making the game much easier than it should be
- La Belle Lucie is playable, but not recognizing a won game
What's New (Card Shark Solitaire 6.2.2)
This is a patch update with three changes:
- Fixed a floating point/integer conversion that was causing lockups on some devices.
- Reintroduces the single-screen iPad game picker. Longer term, this is going to need to scroll to fit more games.
- Fixed bug that could cause iPod music to stop working.
What's New (Card Shark Solitaire 6.2.1)
CardShark 6.2.1 includes changes under the hood to lay the groundwork for online multiplayer support.
Note that in 6.2.2, the iPad now uses iPhone-style "smart dragging."
In games like Klondike, this means that you'll always see the maximum number of draggable cards being moved while your finger is down.
Once you complete your drag drop gesture, the dragged cards will be automatically split (if needed).
- Per popular request, games are now sorted alphabetically.
- Fixed multitasking, for faster game launches.
- Fixed a bug that could cause sound to drop out when receiving a phone call.
- Better photo orientation support when installing custom card backs and tables.
- Icons added to options/menu buttons.
- Game now automatically adopts to screen size/orientation, for a consistent experience across iPad, iPhone, and other ports.
- Easier-to-use card back picker.
- Clearing statistics now has a confirmation step on iPad.
- Users can now browse game rules/statistics without being forced to start a new game.
- New classic card backs and table art.
- Fixed a statistics bug under-reporting play time.
- Draw Poker and Blackjack now feature cumulative scoring.
- Cribbage no longer requires drag-drop when moving cards to crib - select card, than tap crib works for both cards.
- Extended scoreboard support to more games.
- Minor fixes to Canasta and several other games.
What's New (Card Shark Solitaire 6.2)
- Followup batch of Canasta gameplay fixes & interface improvements, including automatically sorted hands, better AI, onscreen display of required points.
- Cribbage - made it harder to accidentally play cards to the crib.
- Basic Rummy & Crazy Eights stock now shuffled when exhausted.
- In Canasta the 100 point "going out" bonus is being given to the player that didn't go out.
- Crescent Solitaire is not allowing plays between tableaus, making the game much harder to win than it should be.
What's New (Card Shark Solitaire 6.1)
- Tons of Canasta fixes - many thanks to users who reported issues with this newly added game!
- Blackjack improvements for earnings display, double down handling. Fixed an edge case that could cause the Blackjack 3:2 bonus to sometimes not be awarded.
- Gin Rummy now supports the 'pass' mechanic used for the initial upcard.
- Added support for a new user-contributed card deck (thanks Jorge!)
What's New (Card Shark Solitaire 6.0)
- Support for Canasta (prelim)
- Euchre bugfix: enforce retrictions on naming turned-down suit trump.
- Euchre AI: more conservative use of "topper" cards, to avoid wasting high trump.
- Euchre AI: tweaks to ordering up logic.
- Euchre: current trick count displayed onscreen.
- Fixed a Cribbage bug from 5.4.6 that prevented four-card flushes from scoring.
- Cribbage: made the owner of the Crib more obvious.
- Canasta reportedly locks up if the neither player manages to go out and the stock is exhausted.
- The computer opponent in Canasta has a logic problem which prevents it from going out when it can and should.
What's New (Card Shark Solitaire 5.4.6)
- Fix for a Cribbage bug that caused some out of order sequences to not be scored during pegging.
- Preliminary: optional display of a cribbage board.
- Fix for an I Doubt It bug that could cause the AI to lock up.
- New Feature: tapping on opponent piles in Rummy, Crazy Eights now displays the size of that opponent's hand.
- Euchre hands are now automatically sorted by suit.
- Modifications to Euchre bidding logic, to reflect recommendations from users and online strategy guides.
- Fix for the display of "Total Time Played" when a game has just been won/lost.
- Four-flushes in Cribbage are only being recognized when suit matches the turn-up card.
What's New (Card Shark Solitaire 5.4.5)
- Support for two new Solitare games: Four Seasons and Crescent.
- Cosmetic and functional overhaul to scoresheets.
Scoresheets no longer automatically pop out in between rounds, but rather can be browsed at any time.
Scoresheets now scroll to accomodate long games spanning many rounds.
In-game scores for Rummy and Hearts again display cumulative scores.
- Euchre partner aggression reduced during 2nd round of bidding.
- Fixed scoring edge case in Spades.
- Pyramid now supports both left and right handed layouts.
- Rummy 500 tweaks to make the user interface more forgiving.
- 5.4.5 introduced a bug in Cribbage where while pegging for points, some out-of-order sequences aren't scoring.
What's New (Card Shark Solitaire 5.4.4)
- new (preliminary) feature: scoresheet is presented after each round of play in Rummy, Spades, Hearts, showing total points and points from previous rounds.
- while taking tricks, Hearts now shows score for the current round instead of total score, making it easier to spot when a player is about to shoot the moon
- Hearts now provides onscreen "shoot the moon" feedback
- fixed a crash that could occur while rearraging one's hand
- fixed a crash that in Kings Corner if dragging from an empty middle pile
- added two new iPhone-friendly card decks
- fixed Canfield-1 camera layout
- major improvements for Cribbage AI
- fixed a bug that would cause game-time to stop counting when going to game picker screen then back into the current game
- card back, front, table options now display (for example) "3/6"
- improved heuristics for yukon/russian cell pile split
- updated Rummy500 help explaining how to play multiple cards at once
- Rummy500 now names the "must meld" card onscreen
- Rummy500 now enforces "must meld" constraint when building up a new pile
- Clock Solitaire now supports autoflip
- eliminated a leading zero for 12 hour time display on iPod/iPhone
- Gin Rummy: better handling for initial upcard
- Gin Rummy: initial hand sorted with ace lo
- fixed typo in Pyramid help
What's New (Card Shark Solitaire 5.4.3)
- bugfix: iPad now displays time and battery life
- bugfix: custom card backs are no longer displayed as mirror images
- bugfix: custom tables now present correctly on iPhone4 after exiting and relaunching
- bugfix: 5.4.2 had a glitch that made it difficult to move cards to empty piles
- cosmetic improvements: nico and classic decks now look much nicer
- cosmetic improvement - all cards should look sharper on iPod and iPhone
- the "More Info" button now launches to a game-specific sub-page on the support page, with a link to this FAQ and an option to return to the game.
These pages are currently placeholder, but will soon contain detailed game-specific help & tips.
What's New (Card Shark Solitaire 5.4.2)
- Clock Solitaire gameplay is no longer automated - you must turn and drag cards to appropriate destinations, allowing you to race against the clock.
- Improved Yukon and Russian Cell layouts, to better handle long piles. Made it easier to split stacks containing two of the same-ranked card.
- Blackjack now shows the numeric value of your chips while betting, rather than just the graphic representation.
- Hold 'Em: fixed a pot split bug. Fixed a bug where the name of a player's hand was not always displayed during the showdown.
- Fixed display of stats for 13 Packs. Added support for draging compatible cards from foundation to foundation.
- Fixed game-win detection in Kings Corner. Relaxed restrictions on initial plays to table - now you can (for example) temporarily place a 3 on a "J" pile.
- Corrected a defect that could cause cards to sometimes start out unexpectedly selected. Modified Rummy to always treat drags from player's hand as an intent to move the single card.
- Options (iPod/iPhone port) now scroll smoothly
- Refined drag-drop targeting, to ensure that the top-most card is targeted in the case of drags to overlapping cards.
- Slowed down computer speed slightly in "I Doubt It"
- Euchre has been renamed "Euchre(US)" and a rule change (inappropriate for US Euchre) has been backed out. Note that Euchre(UK) will be added in the next update.
- Reincorporated some of the older, low resolution card fronts/backs/tables from the older iPhone ports into the iPhone build.
- If you have a custom deck installed and attempt to turn on anti-aliasing, cards will be drawn as all-white.
- Custom card backs are mirrored.
- (iPhone4) Custom tables are garbled after exiting and re-launching.
- (iPad) not displaying time.
What's New (Card Shark Solitaire 5.4.1)
- antialiasing (off by default) is now a user option, allowing the user to choose between crisp and smoothed cards.
- new user option: "faster deal"
- critical bug fix: settings and game state are now saved/restored properly under OS4.x
- critical bug fix: when stock is flipped, stacked card order is correct again
What's New (Card Shark Solitaire 5.4)
- cosmetic improvements to card art, including high resolution "retina mode" support for iPhone4
- support for user-contributed custom decks
- new games, including Yukon, Russian Cell, I Doubt It, Clock Solitaire, Kings Corner
- fixes for Euchre, Blackjack, 13 Packs, Montana
What's New (Card Shark Solitaire 5.3.x)
- cosmetic improvements for iPad version, including 3 new card faces, more attractive options screen, and higher resolution card art
- bugfix: Canfield-1 now works correctly on iPhone/iPod
- bugfix: 13 Packs now allows aces to be played on the king's side to complete those stacks
- bugfix: 13 Packs now allows working set of cards to be rearranged
- bugfix: Montana now enforces all gameplay restrictions, with popup text explaining illegal move attempts
- bugfix: Hold 'Em's call button wasn't responsive in some situations
- bugfix: Blackjack now honors 3:2 payout for all winning natural blackjacks
- ai: hearts opponents are no longer shy about leading with low ranking hearts
- ai: euchre opponents threshold for ordering up trump card made more conservative
What's New (Card Shark Solitaire 5.2)
- fixes for all reported issues from 5.1
- Royal Cotillion no longer incorrectly displays "redeal" icon after stock
- Go Fish gameplay has been slowed down, making it easier to remember
- incorporated "auto advance" functionality into Euchre and Spades.
- AI improvements for Euchre
- support for new solitaire games: Montanna (aka Gaps), Scorpion, 13 Packs
(aka Grandma's game)
- support for frequently requested game variations including an alternate,
easier version of Golf that supports wraparound play
- iPad app icon now matches the iPhone version
What's New (Card Shark Solitaire 5.1)
- Fixed a Go Fish crash if opponent hand is tapped
- Custom custom card back handling should now work on older iDevices
- Card backs are no longer flipped horizontally
- Added Old Maid help
- Fixed a crash in Royal Parade when stock is exhausted
- Fixed Poker hand evaluator for double trips
- Applied some adjustments to Spades AI
- Hearts gameplay now automatically advances after a trick is played
- Reduced OS dependency to 3.1
What's New (Card Shark Solitaire 5.0)
- you can now use your photo library for custom backgrounds and card backs
- native iPad support (free for all existing customers)
- support for seven new games: Old Maid, Go Fish, War, Thieves of Egypt,
Josephine, Red and Black, and SeaTowers
- fixes for various games, most notably Euchre
- fixes for win/loss statistics, which weren't being tracked/presented
correctly in several games
- game picker on ipod/iphone now works with panning gestures, like desktop
- options have been merged into a single scrolling list
What's New (Card Shark Solitaire 4.9)
- Pyramid stock can be re-used, making game easier to win
- Screen flip now works automatically
- Spider Solitaire initial deal now matches classic Windows Solitaire.
- Rummy now presents explanatory text for invalid moves
- passed cards in hards are not automatically sorted into player's hand
- bugfix: ringer vs. application volume for iphone users
- bugfix: fixed a crash bug in computer AI for Rummy 500
- added current page indicator for game picker screen
What's New (Card Shark Solitaire 4.8)
- Pyramid in-game help is now working and a second playable face up card has
been added making the game easier to win.
- A Blackjack feature allowing bets with larger/smaller increments (through
touching chip icons) has been fixed.
- Spades is now played to 500 points.
- Fixed a bug with Euchre trick taking logic, where the lead card would not
correctly take the trick in some situations.
- Corrected Royal Parade gameplay.
- Statistics now present percent-won supplementing won-games and
- Elapsed time now pauses correctly when Card Shark is suspended but not
- Some adjustments to mersenne twister's seed initialization.
- The sound enable/disable option has been moved to the first page of
options (moving time display mode to the 2nd page).
What's New (Card Shark Solitaire 4.7)
- new game: Eagle Wing Solitaire
- new game: Royal Parade Solitaire
- new game: Pyramid Solitaire
- new game variations: Spiderette-1, Spiderette-2
- new game: "Rummy 500"
- bugfix: lockup in Gin Rummy
- bugfix: score for gin now correctly takes into account melds within the
- bugfix: scoring corrections for Cribbage
- Spades now ends when a player scores 100 points - this is a ill-advised
"fix" that will be retracted in the next update
- misc tweaks to help text
What's New (Card Shark Solitaire 4.6)
- fixes for scoring in Gin Rummy
- eliminated a crash in Spiderette
- corrected handling of Cribbage starter card and a flush-handling bug
- fixed a major AI glitch in Hearts
- some improvements to Spades bidding
- adjusted Calculation Solitaire camera to ensure deal pile is fully
- the 'Neat Piles' setting now has three variations
- the exaggerated camera angle in Klondike/Canfield has been removed
- stock placement in Spider is now bottom-center, eliminating need for the
dedicated "deal" button
What's New (Card Shark Solitaire Deluxe 4.5)
- fixed Forty Thieves
- fixed Canfield
- fixed a scoring bug in Gin Rummy
- fixed end-of-game detection for Cribbage (121 points)
- fixed Vegas Scoring in TriPeaks
What's New (Card Shark Solitaire Deluxe 4.4)
- major AI improvements for Hearts
- scoring for Rummy and Crazy Eights
- Aces Up
- Texas Hold 'Em
- Gin Rummy
- better interface for betting (can increase/decrease blackjack bet by more
than 1 chip at a time)
- new backgrounds, card backs, and card faces
- general cosmetic improvements to UI
- option to display current local time or elapsed time in-game
What's New (Card Shark Solitaire Deluxe 4.3)
- Newly supported games: Blackjack, Royal Cotillion, Golf, and Spider-4.
- Bug fix for Rummy (adding to melds was not always working correctly in 4.2
- see FAQ above for details)
- Draw Poker now supports variable bets (1..5 chips)
- added a fourth, super-simplified deck of cards
What's New (Card Shark Solitaire Deluxe 4.2)
- card face picker user interface now has its own dedicated subscreen, and
allows selection from three styles of card faces
- improvements to hand-rearranging support
- Hearts is working again
- Bug fix for a gesture that could cause Rummy to lock up
- hand-rearranging now working in Hearts and Crazy Eights (not just Rummy)
What's New (Card Shark Solitaire Deluxe 4.1)
- note: Hearts support was inadvertently broken in this release
- hands can now be rearranged in Rummy
- option screen update to make the card face/back options more obvious
- cosmetic improvements to the default large font cards
- added support for more intuitive gestures in Rummy
- added extra space between redo/undo buttons
- added "touch to replay" shortcut
- added support for displaying cumulative vegas score in-game, without
having to visit the statistics screen
What's New (Card Shark Solitaire Deluxe 4.0)
- improved battery life
- user interface improvements, including new icon-based game picker screen
- richer stat tracking, including cummulative score, streaks, fewest moves
to win (deluxe version only)
- selectable card back colors - touch the card back graphic on the options
screen to change
- more readable card fronts - touch the card front graphic on the options
screen to toggle between this and classic card faces
- more subtle foundation-placement sound effect - original sound can be
assigned in the options screen
- 'redeal' option, which effectively serves as a bulk undo for the current
- info, undo, and redo buttons have been rearranged slightly, so as to avoid
interference with gameplay particularly in mirror mode
- new supported games: Crazy Eights, Tripeaks, Rummy (deluxe version only)
- new 'baked in' in-game help, that doesn't require an internet connection
What's New (Card Shark Solitaire Deluxe 3.5)
- restructured menu system, separating game picker and user options
- support for stat tracking including win/loss ratio and fastest wins
- preliminary support for three new card games: (Video) Draw Poker,
Calculation, and Hearts.
- added explicit "contact author" link to safari mail for easier feature
requests and problem reports
What's New (Card Shark Solitaire Deluxe 3.4)
- new games: Memory Match and Speed Match
- mirror option now moves 'info' icon to the opposite side of the screen, so
that it doesn't interfere with deal
- bug fix: undo/redo buttons, when hidden, no longer interfere with drag
drop of cards near the bottom of the screen
- bug fix: system software is now correctly informed of the landscape screen
orientation - corrects presentation of volume icon and system notifications
What's New (Card Shark Solitaire 3.3)
- Bug fix: settings no longer revert to defaults when a new game is started
- Rolled back a FreeCell change, where empty tableau were taken into accout
when determining the maximum number of cards to drag.
- Bug fixes for Beleaguered Castle
- Miscellaneous cosmetic enhancements including title screen and pile
- New companion release, "Card Shark Deluxe" - see FAQ below for details.