World To Conquer
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Game Mechanics - Campaign Map
- On the Campaign Map, red markers indicate scenarios you have already won. Blue markers indicate scenarios that have been unlocked, but not yet won.
- Most scenarios involve more than one battle. Select an unlocked battle, then select the "Fight" button to begin.
Game Mechanics - Battles
- At the start of your turn, the camera zooms in to reveal your units.
- Tap an empty area of the battlefield to zoom out to a full view of the terrain.
- During your turn, each of your units may be commanded to move or attack. You may end your turn early by selecting the "End Turn" button on the bottom left of the screen.
- Be careful - lost units are not always carried forward. A better performance in the first battles of a scenario can make later battles easier.
- If a battle is going badly, you can exit back to the map screen to restart it without otherwise losing progress by selecting the "Campaign Map" button on the bottom right of the screen.
- During your turn, you may peek at any unit's stats, ally or foe, by touching them. When a unit is selected, tap their portrait to reveal details about their skill set.
- After selecting an allied unit, the locations it can move to are highlighted in blue. The locations it can act upon (attack, heal, etc.) are highlighted in red. Tap a highlighted hex to command the selected unit.
- After selecting a movement or action target, tap the "move" icon or action icon to confirm your intent. If you change your mind, tap anywhere else on the screen.
- Melee units (soldiers, samurai, ninja, etc.) may move and attack in the same turn.
- Units have a 50% chance of doing "medium" damage, and a 25% chance of doing "high" or "low" damage.
- Archers have a 33% chance of missing when attacking targets at maximum range.
Tips & Tactics
- Soldiers can inflict and absorb heavy damage, and are useful both offensively and as human shields.
- Archers can use rocks, trees, or even other units as cover, firing upon enemies from behind the obstacle. Fire from just behind trees or friendly soldiers to keep them safe from most attacks.
- Wizards can hit multiple enemies with a single blast of fire magic.
- Summoners can create speedy dryads from trees, and mighty stone golems from rocks. Take out enemy summoners before they can create an army of monsters.
- A lightning blast from an Elementalist will spread through water and adjacent units. Choose your target carefully do inflict massive damage and avoid frying friendly troops.
- Healers restore full health to an allied unit, but cannot heal themselves.
- A grenade blast can damage a group of units. A direct hit from a Grenadier can even destroy rocks and trees.
- Samurai are faster than soldiers, and can slice up to three foes at once. Samurai can use rocks for cover when closing the distance to take out wizards.
- Ninja are are they fastest units. Ninja can hide in trees.
- Dragons regain vitality when munching on their victims.
- A strong defensive formation can be an efficient way to fend off a larger group of enemies.
- When mounting an offense, divide your enemies and use overwhelming, concentrated force to ensure victory.
- Gang up on weakened enemies! All's fair in love and war.