Card Shark Collection
Back to CardShark(iPhone/iPad)
Card Shark Collection is a collection of solitaire and traditional card games. We are always working hard to add new games and further improve existing content. Here, you can find links to detailed rules for each supported game, a FAQ answering CardShark-specific questions, release notes, and information about development in progress.
If you enjoy Card Shark, please consider posting a user review. This is a
great way to show support and ensure continued frequent updates. If you're
having a problem that isn't addressed in the FAQ, please contact the author
with details using the "Email Author" button within the application or the "contact author" link at the bottom of this page.
Card Shark Ports
Supported Games
Frequently Asked Questions
- How do I move fewer than the maximum cards in Klondike?
Card Shark
incorporates "smart dragging" to compensate for the iPhone's small touch
screen and minimize chances for human error. Rather than requiring the user to
drag specific cards within a pile, the set of cards that are moved following a
drag-drop gesture is inferred based on the piles involved. For example, if you
draw a 10+J+Q onto a same-colored Q, the 10+J will be transfered and the
dragged Q will fly back to its source pile.
- How can I quickly win a game? I don't want to have to drag every card to
the foundation pile.
Touching a foundation stack causes compatible cards
to be rapidly auto-played from tableaus to foundations.
- How can I switch between left and right handed stock placement?
The
options screen shows a face up and face down pile of cards at the bottom of
the screen. The face down pile represents the stock. Press the "layout" button
to switch positions. This is supported in most of the solitaire games, but
note that this setting is currently only applied at the start of a new deal.
- How do I make melds in Rummy 500?
You can make melds in two ways: You can drag cards one at a time to the table. Alternatively you can select multiple cards by touching them - any selected card pops slightly out of your hand
(as in this screenshot - showing the leftmost and three rightmost cards selected).
Once a collection of compatible cards are selected, you can place them with a single touch on the table.
- How to I pick up more than one card in Rummy 500?
Touch the topmost card of the spread-out face up pile at the start of your turn more than once to draw additional cards up to the next meldable card. Note that you will be required to meld that deepest card.
- How do the game mechanics in Hearts work?
At the start of each round,
when prompted to pass, select the three cards you'd like to pass to the
designated opponent by touching them. They'll pop out of your hand to indicate
they are selected. Then touch the arrow at the center of the screen to execute
the pass and begin the normal trick-taking phase of the game. Note that you
don't have to drag cards to the center to play them. You can tap a card in
your hand, then tap the center pile.
- Does Card Shark enforce limits on the number of deals through the stock?
Not yet in all games. This makes Forty Thieves in particular much easier than it is
with strict rules. Enforcing this will be a user option in a future release.
- How do the game mechanics in Gin Rummy work?
At the start of each turn, draw one card from the face up or face down pile.
You may then touch the "knock" button to see how many matches you have.
If you are able to shed one final card and go out, discard to win that hand.
The "Gin Rummy" bonus will be awarded automatically, if you've gone out with no deadwood.
Alternatively, press the "undo" button to pick up matches back into your hand, then discard to end your turn.
Note that every turn must end with a discard - there is not yet support for the "big gin" variation of this game,
where you can get additional points for making matches with all 11 cards.
- How come in Cruel Solitaire, shuffling the deck sometimes has no effect?
As of 6.4.2, the in-game redeal behavior in Cruel Solitaire should match official rules - "When the player can no longer move any cards, he can pick up all the cards and place them into piles of four, without shuffling them." In Cruel Solitaire, the cards will end up in a different order only if you've managed to make at least one move in beteween redeals.
- Where did the "restart" button go?
The restart button is a shortcut to undo all moves in a game and start over - in 6.2.3, it is accessed in-game by holding down the "undo" button for two seconds.
Gameplay Options
To view available gameplay options, touch the info icon
on the bottom right of the screen to visit the main menu, then touch the
"Options" button.
- "Auto Flip" causes face down cards to be automatically flipped without
requiring the player to touch them.
- "Table" allows you to select from available background art.
- "Classic Sounds" plays an explosive sound when cards are moved to
foundation piles, as an alternative to the deafult "pop" sound.
- "Allow Undo" enables display and use of undo/redo buttons.
- "Vegas Score" displays current score at the bottom of the screen in
Klondike and Canfield. This score is cumulative in the Card Shark Deluxe.
- "Neat Piles" removes the jitter effect on stacks of cards.
Under Development
Specific game requests are always welcome. Recent
requests are listed below:
- 10 Point Pitch
- 3-13
- 500
- 66
- Accordian
- Agnes Solitaire
- Austrailian Solitaire
- Buraco
- Carpet
- Chinese Solitaire
- Cribbage Solitaire
- Belote
- Bezique
- Bid Euchre
- Bridge
- Carioca Rummy
- Chinese Solitaire
- Demons and Thieves
- Idiot Solitaire
- Kings in the Corner
- Klabberjass
- One Handed Solitaire
- Manx
- Miss Milligan
- Pinochle
- Pinnacola
- Piquet
- President
- Pyramid Golf
- Rook
- Sheepshead
- Spit
- Spite and Malice
- Up and Down
- Whist
Multiplayer support is working in beta, but currently relies on GameCenter. For the folk that have inquired about this, apologies for taking so long - we want to make sure it's perfect when made public.
Release Notes
Coming Soon (6.2.6.1)
- Canasta: patch for penalty/bonus handling
- Canasta: tap stock after drawing to reveal how many cards still remaining there
- Canasta: melding cards more forgiving; natural cards automatically moved to correct meld pile
- Cassino: fixed an edge case that could cause the UI to lock up
- Cassino: after stock exhausted, remaining unmatched cards now go to player that made the most recent capture (in 6.2.6 they were always going to player)
- Reintroduced "restart" button; will be under "More Options."
What's New (Card Shark Solitaire 6.2.6)
- New game: Bristol Solitaire
- New game: Cassino
- AI and gameplay improvements to Euchre
- Added detailed score breakdown for Canasta
- Update coming for OSX, Android, and iPhone
Known Issues:
- Canasta in this build has a scoring glitch with penalty points and the +5000 point bonus
Older Versions
Questions? Suggestions? Bug Reports?
Contact Author!
Credits
Programming: Philip J. Stroffolino, Mark Vuksani
Graphics: Christopher Walsh