Card Shark Collection
Card Shark Collection is a collection of solitaire and traditional card games. We are always working hard to add new games and further improve existing content. Here, you can find links to detailed rules for each supported game, a FAQ answering CardShark-specific questions, release notes, and information about development in progress.
I recently had the pleasure of welcoming a beautiful baby daughter, Nicolette, into my family.
Easy 8 Software recently published "You Against Me" an original board/card game for iPhone/iPad combining elements of Bingo, Gin Rummy, and Tic Tac Toe - with vs. Computer, Hotseat, and Online (vs. Human) modes. We'm currently hard at work on the next major update of Card Shark, The major theme will be support for online play, and lots of new games & options!
Card Shark Ports
If you enjoy Card Shark, please consider posting a user review. This is a
great way to show support and ensure continued frequent updates. If you're
having a problem that isn't addressed in the FAQ, please contact with the "contact author" link at the bottom of this page.
Frequently Asked Questions
- How to remove cards in Kings Corner Solitaire?
Starting with 7.3, Kings Corner gameplay is implemented more faithfully. First deal cards to fill all open spots on the table. Once all cards are played, you can tap on a ten to remove it, or drag a number card onto another number card to remove pairs totaling ten.
- How to speed up trick-taking games (Hearts, Euchre, etc.)?
Tap the trick pile to immediately advance to the next trick.
- Landscape mode isn't working on my iPhone.
Check if you've inadvertantly locked your device to portrait orientation - this affects all apps, not just Card Shark.
To correct: Swipe up from the bottom of the home screen to bring up the Control Center. Look for the icon that resembles an arrow encircling a padlock. Touch this icon to enable/disable rotation lock on your device.
- How do I move fewer than the maximum cards in Klondike?
incorporates "smart dragging" to compensate for the iPhone's small touch
screen and minimize chances for human error. Rather than requiring the user to
drag specific cards within a pile, the set of cards that are moved following a
drag-drop gesture is inferred based on the piles involved. For example, if you
draw a 10+J+Q onto a same-colored Q, the 10+J will be transfered and the
dragged Q will fly back to its source pile.
- How can I quickly win a game? I don't want to have to drag every card to
the foundation pile.
Touching a foundation stack causes compatible cards
to be rapidly auto-played from tableaus to foundations.
- How can I switch between left and right handed stock placement?
options screen shows a face up and face down pile of cards at the bottom of
the screen. The face down pile represents the stock. Press the "layout" button
to switch positions. This is supported in most of the solitaire games, but
note that this setting is currently only applied at the start of a new deal.
- How do I make melds in Rummy 500?
You can make melds in two ways: You can drag cards one at a time to the table. Alternatively you can select multiple cards by touching them - any selected card pops slightly out of your hand
(as in this screenshot - showing the leftmost and three rightmost cards selected).
Once a collection of compatible cards are selected, you can place them with a single touch on the table.
- How to I pick up more than one card in Rummy 500?
Touch the topmost card of the spread-out face up pile at the start of your turn more than once to draw additional cards up to the next meldable card. Note that you will be required to meld that deepest card.
- How do the game mechanics in Hearts work?
At the start of each round,
when prompted to pass, select the three cards you'd like to pass to the
designated opponent by touching them. They'll pop out of your hand to indicate
they are selected. Then touch the arrow at the center of the screen to execute
the pass and begin the normal trick-taking phase of the game. Note that you
don't have to drag cards to the center to play them. You can tap a card in
your hand, then tap the center pile.
- Does Card Shark enforce limits on the number of deals through the stock?
Not yet in all games. This makes Forty Thieves in particular much easier than it is
with strict rules. Enforcing this will be a user option in a future release.
- How do the game mechanics in Gin Rummy work?
At the start of each turn, draw one card from the face up or face down pile.
You may then touch the "knock" button to see how many matches you have.
If you are able to shed one final card and go out, discard to win that hand.
The "Gin Rummy" bonus will be awarded automatically, if you've gone out with no deadwood.
Alternatively, press the "undo" button to pick up matches back into your hand, then discard to end your turn.
Note that every turn must end with a discard - there is not yet support for the "big gin" variation of this game,
where you can get additional points for making matches with all 11 cards.
- How come in Cruel Solitaire, shuffling the deck sometimes has no effect?
As of 6.4.2, the in-game redeal behavior in Cruel Solitaire should match official rules - "When the player can no longer move any cards, he can pick up all the cards and place them into piles of four, without shuffling them." In Cruel Solitaire, the cards will end up in a different order only if you've managed to make at least one move in beteween redeals.
To view available gameplay options, touch the info icon
on the bottom right of the screen to visit the main menu, then touch the
- "Auto Flip" causes face down cards to be automatically flipped without
requiring the player to touch them.
- "Table" allows you to select from available background art.
- "Classic Sounds" plays an explosive sound when cards are moved to
foundation piles, as an alternative to the deafult "pop" sound.
- "Allow Undo" enables display and use of undo/redo buttons.
- "Vegas Score" displays current score at the bottom of the screen in
Klondike and Canfield. This score is cumulative in the Card Shark Deluxe.
- "Neat Piles" removes the jitter effect on stacks of cards.
Specific game requests are always welcome. Recent requests are listed below:
Multiplayer support is working in beta, but currently relies on GameCenter. For the folk that have inquired about this, apologies for taking so long - we want to make sure it's perfect when made public.
- 10 Point Pitch
- Agnes Solitaire
- Cribbage Solitaire
- Bid Euchre
- Carioca Rummy
- Idiot Solitaire
- One Handed Solitaire
- Miss Milligan
- Pyramid Golf
- Up and Down
What's New (8.0.3)
- scoring patch for spades. There was an edge case involving the sandbag penalty and nil bid penalty, which could result in an extra sandbag penalty being incorrectly applied.
- Texas Hold'Em now distinguishes between the hand winner and "side pot" winner
- Euchre AI is now using the 3-2-1 point system to determine when to bid.
- Canasta now announces hand winner - this avoids a confusing glitch when the computer opponent goes out with a final meld of black 3s.
- fixes for portrait orientation on low-resolution (non-retina) devices
- the mersenne twister random number generator is now "warmed" by discarding the first 1000 results
- New game added: Penguin Solitaire (freecell variant)
- New game added: StoreHouse (Canfield variant)
- Support for higher resolution (2048x2048) custom decks.
What's New (8.0.0)
- support for retina display on MacBook Pro - much crisper looking card art
- patch for default options (affects first time install)
- patch for Spades scoring; when penalized for nil bid fail sandbagging penalty no longer also applied
- Known Issue: help is broken/missing in this update; this is fixed in an already-submitted (but not yet approved by Apple) 8.0.1 update
- Known Issue: app is inadvertantly no longer compatible with older releases of OSX. A fix is being investigated, but in the meantime the 8.0.1 update has been flagged as being compatible only with OSX Mavericks (version 10.9), to avoid exposing users with older OSX installations to this problem.
What's New (7.3)
- new option: lock for landscape orientation
- reintroduced long-stack auto-panning
- fix for Cassino layout
- fix for Canasta red three scoring
- new game: Eight Off
- new game: SheepsHead (prelim)
- new game: Kings in the Corner
- more-forgiving handling for late slaps in Egyptian Ratscrew
- fixed hearts trick-taking timing
- added penalty explanations to Spades
What's New (7.2.1)
This is a follow-up patch release, correcting a layout glitch in iPad landscape mode causing cards on the sides of the screen to be cropped. This also fixes a 7.2 bug causing Custom background art to revert to the default table when screen orientation changes.
What's New (7.2)
- workaround for IOS7 status bar presentation glitch
- portrait support for UI and games (preliminary); useful for managing long stacks
- simplified settings: eliminated need for "more options"; reintroduced "restart deal" on main menu
- retina-friendly "freecell" icon
- softened colors for redo/undo buttons
- bug fix: sort order for game picker behaves more sensibly on iPhone5
- more sensible hand-sorting UI; provides live feedback while dragging; easier to move card to left of hand
- added explanatory text to favorites manager
- new game: Vs. Concentration
- new game: Australian Solitaire
- new game: Egyptian Ratscrew (prelim)
- smoother animations driven by rendered frames, rather than elapsed time
- spider solitaire stack-complete animation
- Euchre AI adjustments: defenders no longer lead with trump
- new table art and card backs
What's New (7.0)
- support for iPhone5's widescreen layout.
- Misc fixes: Gin Rummy, Basic Rummy scoring.
- Spider Solitaire run-completed animation fix.
Game picker's alphabetical order isn't quite right on iPhone5.
What's New (6.2.9)
- Added support for 3 new "Ultra HD" decks, taking full advantage of the new iPad's 2048x1536 resolution. New decks load slower, but look noticably crisper on older iPads and retina iPhone/iTouch devices, too.
- Assorted improvements to older games, including Canasta AI, Gin Rummy scoring, and others.
- Core support for dynamically adjusting camera (to accommodate long stacks)
- Photos used for custom tables are now presented without distorting aspect ratio.
- New games: President, Salic Law, Accordian
What's New (6.2.8)
- New feature: Favorites Manager
- Preliminary support for Spite & Malice, Chinese Solitaire, and Demons & Thieves
Card Shark supports custom decks. Here is a sample deck. The sample deck is 1024x1024 pixels.
Higher resolution decks at 2048x2048 are also supported. To install a custom deck on the iPhone/iPad:
- Load the custom deck png to your photo library by opening the image in Safari, then holding your finger on the image until "save image" is presented.
- Open the iDevice Photo Library to confirm that the image is present and selectable.
- Open Card Shark, go to "Options" "Customize" "Deck" then click the "Customi" button.
- Select the deck you saved in step#1.
Once a custom deck has been imported into Card Shark, it will be used by Card Shark until you select an alternate deck.
Tools and templates to simplify the construction of custom decks are available upon request.
If you are interested in contributing decks to distribute here for use with Card Shark, please contact me.
Questions? Suggestions? Bug Reports?
Programming: Philip J. Stroffolino, Mark Vuksani
Graphics: Christopher Walsh